MORGUE STUDIO

Founded in Miami, Florida in 2015, Morgue Studio is an independent wearable horror studio focused on handcrafted silicone masks, modular shell systems, and experimental wearable design.

Blending practical effects, underground horror culture, industrial materials, and ritual-inspired aesthetics, each piece is designed as more than a static costume — but as an evolving artifact. Many creations feature removable shells, interchangeable components, layered textures, and hand-finished surfaces intended to age, weather, and develop character over time.

Every mask is cast, assembled, painted, weathered, and detailed by hand in limited quantities. From translucent silicone flesh tones and distressed metallic finishes to leather harness systems and modular hardware, the process emphasizes tactile realism, emotional presence, and physical interaction.

Originally beginning as homemade masks and experimental sculptures built from whatever materials were available, Morgue Studio evolved from years of independent artistic exploration, music influence, practical effects experimentation, and an obsession with identity, transformation, and horror imagery. Early inspiration came from practical effects films, heavy music culture, underground art, religious imagery, and the emotional power masks can hold both on stage and off.

Today, Morgue Studio continues to develop collectible wearable pieces for musicians, performers, photographers, filmmakers, horror collectors, and private clients around the world.

No two pieces age, wear, or exist exactly the same.


ARTIST BIO

Michael Arteaga is a Cuban-American artist, designer, and founder of Morgue Studio based in Miami, Florida. His work combines silicone mask fabrication, modular wearable systems, practical effects techniques, leatherwork, and mixed-media finishing to create emotionally driven horror artifacts rooted in transformation and identity. Since founding Morgue Studio in 2015, his work has continued evolving through independent experimentation, music culture, cinematic horror, and handcrafted fabrication processes that blur the line between wearable object, sculpture, and character design.